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(+1)

Fantastic stuff!! I'm a big fan of these types of games (such as Slay the Spire), so I had a great time with this one. Looking forward to the finished product!!!

Thank you so much! Sometimes I think of this game as a "roguelike deckbuilder but without the cards", so the comparison is fitting haha

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Super excited to see this keep getting developed! I like the mysterious nature of the whole thing, and the strategy is very satisfying, especially in the new version

I'm glad you liked the update!

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just saying that this game has a lot of potencial and i love the aesthetic and gameplay system, im in love with your game so pls keep doing a great job!

Thank you so much for your feedback, I'll do my best!

I just get a random unprompted non skippable crimson trio with 0% of escape. what can i do? kinda bs i had a few good runs

That's the end of the game at faith level 0. It's a fixed obstacle indicating the end (for now) and appears at 60% completion. If you've encountered it in other contexts, let me know; it could be a bug! At higher faith levels, however, there's more to come, but the cap on the skin retrieval percentage isn't yet 100%; the game is still in development!

oh okay. i look forward to completing the whole game soon but i wish that i knew how far i could get with some indication in-game!

I'm really sorry that this isn't clear. Thank you for sharing your feedback, I'll try to make it clearer that the battle is a "glorified cutscene" and that you can't go beyond that battle at faith level 0 in the next updates!

I would also like to see the modifiers my weapons currently have with certain relics and items. I see it with first blood, but i would like to see Knife : 2 (+1) if i have used nightshade and other statuses because without interactive inventory stats i have to do guesstimates for how much damage i will do.

You're right, there's still too much information that the player needs to remember in certain contexts. I'll gradually try to add all this info. Thanks for the suggestion about the extra damage!

Deleted 63 days ago
(+2)

sick game, please keep it up! i wanna see this as a fully developed product so bad :3 the vibes are perfect

Thank you so much for your feedback! I hope the final version meets your expectations.

(+1)

Ohhhhhh how long is this game!!!

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I got to 50% in about 20 minutes but you can technically go on forever if you just keep walking around the house I think. I’d say the full game is about 1 hour (if you’re taking your time)

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Simple, fun and beautiful, I loved every second of it. Would recommend.

I really appreciate it, thank you for your feedback

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Great game up until I got my ass whooped by the dev

<3

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Nice this was really good game well done keep it up!

Thank u!

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This is shaping up wonderfully! Loving the new stuff! Also,  NoEye-Soft defeated!

Thank u very much for your feedback, and congratulations on getting so far!

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This was a really fun game! I had fun trying to figure out what I had to do. I love the RNG aspect of the game; not knowing what event will spawn is thrilling! I didn't realize this was a demo. This was a good start. Can't wait for the full game! 

Thank u for playing and for your feedback! I hope the final result will meet your expectations

(+1)

I played a couple of runs and i can say that it is a very interesting game with a very entertaining playability that I have never seen before (i’m referring to the different rooms and the random events), i can’t wait for the full version to come out! and btw, i’m a native spanish speaker, so if you need help with translating the game from english to spanish, I would love to help!

I'm glad you enjoyed it! I'll contact you in case I need a hand, thanks for your availability!

(+1)

This was really fun

(+3)

HAHA YES

(+1)

por favor, traduce este juego a español, SE VE INCREIBLEEE

¡Me alegra que te haya gustado! Desafortunadamente, no hablo español, pero si en el futuro alguien me echa una mano, el juego será traducido

(+1)

Hola, acabo de ver tú mensaje, no se nada sobre programación, PERO. Si quieres puedo ayudarte, si pudieramos encontrar una forma de mandarme las lineas de texto, podría traducirlas de modo que no fuera una traducción generica, si no que suene muy natural al español. Si te parece bien la idea, podrias hablar por twitter, mi perfil es: @Mack__zz (Del mismo modo estoy apunto de revisar tú perfil para ver si tienes alguna red social disponible) Espero leas este mensaje, Saludos!

(+1)

Fantastic game. Seriously, when I got to the end I was craving for more (especially since I had gotten a really good setup that run before I got slapped at the end). 

The general vibe of it is nice, and it doesn't feel too difficult once you get a feel for the strategy of the game. I'm surprised by how fun it was considering how much is in the game itself.

Out of all of the game elements, I would say the weakest one is running away. I think it's in part due to how running away from combat inherently has a negative consequence of you getting nothing. Combine that with the fact that you are likely to take a bunch of damage while trying to escape, choosing to fight just feels like the better option every time (Excluding enemies where you can't fight them and are forced to run away). This is especially so since you can get an item that makes the next combat encounter easier.

Also, something to keep in mind is shops and currency. I didn't run into the issue too often, but sometimes I'd end up with boatloads of money with no way to spend it since I kept getting into combat encounters rather than shop encounters. It's not so bad now, but I'm not sure if the same could be said if/when the game gets expanded. Just something to keep in mind.

Overall, fantastic demo! Really excited to see where you end up going with it and I wish you the best of luck!

(+1)

Thanks a lot for playing and for your detailed feedback! The escape mechanic is designed to be used as a "last resort", for example, when the enemy is about to deliver a lethal hit. Currently, I'm not a fan of a strategy solely based on avoiding combat, which is why it's disadvantageous. Additionally, there are specific enemies where escape is the only option. As for the "currency and shop" issue, it's definitely something I noticed during testing, I'll work on balancing it better in the upcoming versions!

(+1)

Fair enough! Makes sense that escape remains a last-ditch attempt to not die rather than a reliable option. In hindsight, I can't recall any rogue-like game where avoiding combat all-together was ever a viable strategy. Most of the time you either get stuck in a situation where you MUST defeat the foe/foes in the area before moving on, or the game punishes you for doing escaping (like how retreating in Darkest Dungeon causes stress on all the party members). Thank you for the response!

Also, if you have the time, I'm curious if you drew inspiration from any particular game. 

(+2)

Hey, love your game and am excited to see updates! One way I’ve seen this fixed is having the relative frequency of events become more common the longer it’s been since they’ve occurred, resetting once they occur. This allows it to stay probabilistic but more consistent overall.

(+2)

You're right! Changing the percentages over time, based on the events that occur, is definitely something I'm considering!

(+1)

Huge +, waiting for a complete version

(+2)

This is great! I loved the Frogs and character designs. I managed to get the "ending" after a few attempts. There is a game breaking bug with the Sharp Knives however, about 80% of the time I encountered them I wasnt given the chance to do anything, as in the "knife / gun / items / escape" menu never appeared and I had to restart. 

(+1)

First of all, thank u for playing and for your feedback! And especially, I appreciate you pointing out the bug, I've just uploaded an updated version of the game with the bug fixed

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+

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5.5/5, can't overstate my hunger for skin this game, loved it and excited for my skin more!

Best of luck, Skin Stealer Patience! cheers.

(+1)

Hahaha, thank u for playing!

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