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Man, i don't know how but Luna is still overtuned even when she starts with just 1 hp on higher difficulty, heck, she absolutely stomped the highest difficulty. She's just her i guess. (Maybe i could try playing without the dancer's pact)

AMAZING GAME!!

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This game is incredible, the atmosphere is immaculate! I've been playing the demo for about 10 hours haha, going to buy the full version - do you prefer people buy here or on Steam? I know it's probably not a big deal, but I figured I'd ask. Thank you for making this!

Definitely here because Steam takes money for themselves while itch.io is set by the developer 

Understood, tysm!

Actually steam will help me a lot, especially if you leave a review, but here is also fine, thank you <3

Absolutely loving this game over on steam! However, after poking around for a bit, and not finding anything, i'd like to ask- is there anywhere we can listen to/purchase the OST? 

I am absolutely hooked on this game! Horror and roguelike are my two favorites, and this game brings it together very well!

Gameplay:

Congratulations! Been playing the heck out of it (it's not an addiction I swearr)

Congratulations on the full release of the game!
I plan to make a few videos of my runs, I really love it so far!

Gameplay:

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Fuck yes! Congrats on full release!

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Hey! Just saw you on the front page of steam!! Congratz!

the game is not out yet?

Tomorrow...

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This. is. amazing!

Question- will there be a mac version? I'd be happy to buy one if there is- I know it's more difficult to port games for mac system.

There won't be a mac version at launch, and unfortunately I don't know if there will be one in the future :c

im so confused as why did the ver06 art revert to a simpler blander version of the art without the eyes and the cool details, i liked the ver04 art it was much prettier, is that how its gonna stay in the official release? if so can you please add in the settings to choose between the old or new art, i really loved the game alot just like it was and i came to check the latest version when i heard about the official release and now i really find myself choosing to play the older version because the 06 just kind of feels jankier now, sorry if that sounded mean i really just really loved how everything was in the ver04

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No problem in expressing your opinion, you didn't sound mean. The graphical change was heavily criticized and people explained their reasons to me. I understood why I received all this criticism, so I decided to take a step back and stay true to the original art style, and I'm happy with this choice. I'm really sorry that you preferred the other style, but unfortunately it will only be present in the final game in a minimal way, and there won't be detailed faces as they were the most criticized aspect

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its sad that people critizised the more detailed better art imo but i understand, thanks for the clarification and i cant wait for the official release either way.

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Hey, I'm stuck at developer zone with 140% completion? lmao, I think I bugged the game by using cult robe in the boss fight.

Nevermind, after endless killing, another boss with huge ass HP bar came, thankfully I had 11 Ranged DMG "you don't fit into the sole of my shoe" my ass haha

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...

my skin...

where is my skin..

I found it in my cupboard, mb

Made another video

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Made a video

Can it be played on 32bit windows?

Unfortunately, I'm afraid not :( the current version of game maker I’m using doesn't support 32-bit devices. Older versions were compatible, but I had to update because they caused issues with more recent PCs

Ah alright. I just upgraded to 64 bit today so I'm safe now 😅. Awesome game btw. 

Hey! Love the game, absolutely awesome. i played it for hours upon hours, but when i got the new update my save data didn't transfer over. is there a way i can do that?

Previous saves are intentionally not compatible with version 0.6, as it has a different progression that would be "spoiled" by having completed save files. If you really want to do that, you can copy the contents of the "NO_SKIN_ver04" folder (located in C:/Users/<User Name>/AppData/Local/) into the "NO_SKIN_ver06" folder (in the same location)

well, cool. i can just play it lol

Fucking amazing game, played it to death and am trying to get the robe interaction but I do have a question. what the fuck does the miracle upgrade do??? like i unlocked it but i cant see it in any shops or anything

Miracle is a goddess's gift (you can find it when you encounter the crimson dancers and have to choose 1 of 3 upgrades)

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btw guys if you go past the 60% using the crimson dancers in 0.4v,you unlock a weird area where everything is just unfinished and when you hit i think 80% you fight the dev himself lmao

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SPOILERS SPOILERS SPOILERS SPOILERS


Is that a dead body or am I nuts

I've thought about it but never got around to asking


gotta say. this may be the best fever dream roguelike i've ever played.

it might be the only fever dream roguelike i've played, but still.

so. will there eventually be more characters to play as, and if so will all their weapons fit the theme so far of melee weapons being blades and ranged weapons being pistols?

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I've already shown some weapons other than guns and blades that will be in the full game. For now, I prefer not to reveal whether there will be other playable characters!

thanks for telling. i assume it's on twitter

why is the true luna so busted? she's actually broken.

Luna was designed to be one of the last things you unlock in the current version of the game. I liked the idea of allowing players to experiment freely and discover all the remaining content without too much frustration. It's meant to be a sort of "god mode"

ah fair enough. that makes sense.

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Honestly, one the best games I have played so far the aesthetics are way too good, the easter eggs although easy to find are quite unique in their own ways, the game is quite simple yet it feels smooth. I have nothing to say but give an honest thanks to the developers and keep the hard work!

The secret boss was cool too, although it was challenging to get just the right run to see and get the chance to fight you guys!

The only think it might need a gameplay adjustment are cigarette since they are still not worth the effort to buy or find unfortunately...

Oh yeah and by the way I found a funny visual glitch, if you die while the enemy dies by hitting you, and you have the artifact that revives you. Your hearth points will appear as 0 until you enter a combat.

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Thank you for your feedback! Cigarettes might seem like a terrible item, but they can be obtained in large quantities from a very weak enemy. Plus, they can be used to escape from bosses or to deal damage thanks to an upgrade. I'm currently testing if they need a slight buff



(I couldn't add this to the image for some reason)
I might play the game a lot but idk

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I love this game's aesthetic and had to draw my favourite girl! Can't wait to draw Miss Luna and Root too

Thank you so much for your art <3 I especially love the little items around her, it's such a nice detail!

Thank you so much! ♡ It was a lot of fun to work out a fitting concept and I am so glad you like it! :>

Played for a while, black robe nerf was justified but now it's useless, wanted to see dagger no.48 gimmick runs, but sadly it's now useless as it's in the 3rd area and nerfed with a dmg cap of 2. Any thoughts! Would like to hear other opinions. Love the game so far, it has a lot of potential and it can go either way. Good luck to you brother.

Thank you for your feedback!

-The cult robe may seem useless, but it actually hides a very unique interaction!
-Placing dagger no.48 in the third area probably weakened it a bit too much. It will definitely be buffed/the game will be balanced to make it an interesting choice again

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I freakin loved this game! The art style is great & the gameplay loop is fun & well thought out, I cannot wait to see what the final product will be like & wish you all of the success with it👍

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This might be the best game I've ever found on itch, from aesthetic to gameplay to lore it knocks them all out of the park. I haven't unlocked all the lore but after a few runs I'm astounded by the story and character connections built off simple text and the dialogue introduced during the second act.

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This game is AWESOME. I played it for hours on end last night (stayed up late rofl) and it has such cool art and aesthetics. Took me about six attempts to win for the first time and it was crazy fun. I could always make it to the end reliably, even on my first attempt, but then I'd die to the final boss or the one before it. I only won with an item that I got from the lunar shard upgrades.

Even havning won once, there's still so much going on that I feel like I've only scratched the surface of. There's so much that you can do in this game, so many secrets to uncover, and it's' great.

My favorite part is figuring out who drops what, which lets you strategize about who to fight and when. At the start it's all "what do these rooms mean, who do I fight" and then later you start developing strategies for what to do in what order. The lack of RNG when it comes to what enemies will do is great for learning how things work. If there was a wiki for this game it would go really hard.

That's not even getting into the weird backstories for all the characters and the puzzle of figuring out what's going on. A part of me wonders if it's all just metaphor for Noire being an apparently terrible person (based on the enemy dialogue). Noire and Mary bullied Ester, and maybe something bad happened to her. But the Moon/Goddess and False God stuff make me wonder if there's more to it and there really is an evil cult out there. If there is, how would Mary, Rugs, and the others play into that? The prologue makes it seem like they're all normal people who have some personal drama going on, but nothing too major. In short I have no clue what's going on, but it's amazing.

If I had one criticism it would be to make item management easier somehow, maybe through a way of sorting items or a way to divide the inventory into sections and jump to different sections when you have a lot of items, because it can get tiring paging through everything when you have a lot of stuff. That's just me though.

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Thank you for your feedback! Yeah, the inventory becomes quite awkward when you have many items. It's possible to scroll quickly by holding up/down but it still feels a bit awkward. I don't like the idea of having items sorted/stacked because there are mechanics that rely on the order of items in the inventory. I'll try to come up with something

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This game is surprisingly good.
At first glance, the game seems rather simple; the controls are easy to understand, and the mechanics are self explanatory enough that the first time you're dropped on the "overworld" (a.k.a. where you select where to go next) you intuitively know what is going on. What that simplicity hides, however, is an immense amount of depth, both in its content and its mechanics, all tied together by a wonderful aesthetic and soundtrack.
And by that I mean that the game really doesn't show you much unless you dig deeper. When I first played I thought I had a pretty good idea of how much content the game would have, but the game just kept expanding right before my eyes at every turn, again and again, and that feeling of finding things like new playable characters, the end of the world, the negative layers, HER, is simply incredible to experience, and it reached a point where I don't know how much there still is to see. Like, sure, I have three characters, but who's to say there's not a fourth somewhere? That uncertainty is something I absolutely adore. It's comparable to the feeling of just finding new layers and paths in The Binding of Isaac.
Mechanically too, in the sense that your success is entirely dependent on your strategy. Knowing which event is which is vital to survival, but not only that, as you play the game you start noticing some patterns emerging, things like noticing that the same enemy always drops the same things, until eventually picking your battles carefully based on the enemies' moves and rewards becomes a part of your strategy. There is always a risk to everything you do, and sure, there is randomness involved, but it's just enough rng to scratch the itch in both my gambling loving brain and my strategy loving brain. (Besides, what RPG *doesn't* have rng?)
The simple aesthetics makes this much more approachable than most strategy games, like I mentioned before you can usually tell what to do without a tutorial. This simplicity, however, is also a double edged sword, and this is where I'll have to be a little bit more negative in this review, but the early game doesn't have enough of a hook to really make people want to stick around. I mentioned before that at first I thought I had an idea of how much content this game had, and that's not good, because after I've beaten the no-skin man once it took me two days to pick up the game again, and the sole reason I did is because I was bored. I'm glad I did, as I love this game, but if I had something to do I probably wouldn't have.
The point I'm trying to make is, as much as I love how the game hides so much for you to discover, I don't think there is enough of an incentive for you to look for them, if that makes sense. What *really* got me into it was finding root for the first time and triggering the end of the world, which made me realize that maybe this game isn't as linear as I thought. I also really don't like the unexpected events. Like, at all. Sure, it's fun the first two times but after that it just becomes annoying, if there were a lunar upgrade to remove those that would be great.
There are a few things that are noticeably placeholder too, like Trish's memory on the recollection screen, but that's more of a beta thing that I'm expecting to not be in the final release, it's quite jarring going from the genuinely pretty damn good puzzle battles of mary and rugs to "girl why you crying" "DREAMS :sob:". You got me really interested in these suicidal clowns and I wanna learn more about them.
Overall, tho, this game is worth playing, I'll give it a 7/10 on the right track to being a 10/10, keep up the good work!

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Thank you for your review! The diary pages after Rugs are just placeholders ofc. I hope that the final version will fix the issues you pointed out, as I’m already working on things like the lack of interesting elements in the first run and the unexpected events

I've played about 6 hours for the new beta (.6). Continuing to enjoy it.
However, I'm not sure if there's a bug for Root's mutation ability, since post Zone 1 I've repeatedly not been able to activate it even when killing the enemies correctly in the same way as Zone 1.  In the previous version, Root's ability worked throughout the entire run.

Maybe if you are buying the gun and torch from the frogs? If you buy a new gun you no longer have its ability

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The ability to gain mutations is tied to Root's gun, if you switch ranged weapon the ability is lost. If this isn't the case let me know and I'll check for any bugs

That makes a lot of sense. Thanks for explaining guys. 

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Nice game! 5*

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i wish characters didnt say the same things and talked more in each battle

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Characters always say the same thing during the same battle because they have different dialogue when you encounter them later. I really like the idea that characters provide new information the next time you meet them, and that it's not possible to read all the dialogue in the first encounter. In addition, there are special situations that can trigger different dialogues. However, thank you for your feedback! I hope to create as many dialogues as possible for the individual enemies

Amazing update,but how long is the path to find the skin if its not finished

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wonderful, I liked it

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