Played this recently, coming from no-skin. A very interesting and fun platformer. The art direction and symbolism and the story they tell are really good. I'm not entirely sure I readl it as intended and I still have a lot of questions but that's part of the fun. Makes me more excited to see where things go in no skin. Music is excellent, very different from what I'm used to in games. All around a really enjoyable time, short and sweet and the only real complaint I have is that the English translation is kinda rough, but I can't really fault any solo dev for that, and the dialogue still works pretty well
This game reminded me visually of Momodora Reverie Under The Moonlight in the light effects and the strange red spots that faintly appeared on the screen from time to time, visually it is quite interesting and little by little it becomes more and more strange.
The combat style is initially more similar to Cave Story with a short range shot, although with upgrades it becomes a bit easier to shoot. The movements and jumps are very responsive, although I suppose that the initial discomfort in combat is fine to feel how it improves.
From the story... I'm not sure what's going on, it's like a combination of the Twin Peaks series with Momodora 1. A detective wakes up in the forest, her mind is confused but she's looking for clues of a homicide, but when she returns to Her hometown begins to have strange visions of the past together with a strange deer man, her companion does not seem to see anything strange, which makes us question the sanity of the protagonist. The visions get worse and the visions seem to indicate that what we see is not a memory of our own. Was it a past life or maybe someone we knew?
It matters little since when we hunt the deer man the world ends, fades and mixes while we end up in a kind of limbo or dream world where we find someone who is looking for us to recover whatever we have stolen from him. which we hang from a tree? Your identity which we replaced? In the end none of that matters, the world has come to an end and the mistakes of the past could not be changed.
so much in only nine megabytes! I like that the story sort-of answered questions, like there's an answer there just not spelled out for us. Last fight was hard, I counted sixty shots to end it.
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Wait so this was the origin of some characters and enemies from no-skin? Nice.
Is there anywhere I can buy/download the soundtrack?
Played this recently, coming from no-skin. A very interesting and fun platformer. The art direction and symbolism and the story they tell are really good. I'm not entirely sure I readl it as intended and I still have a lot of questions but that's part of the fun. Makes me more excited to see where things go in no skin. Music is excellent, very different from what I'm used to in games. All around a really enjoyable time, short and sweet and the only real complaint I have is that the English translation is kinda rough, but I can't really fault any solo dev for that, and the dialogue still works pretty well
Could not get past spikes with raised platform I couldn't jump high enough to get onto
It's really strange! The longer you hold Z, the higher you jump. If that's not the issue, send me a screenshot of where you're stuck!
This game made me so nostalgic
Played after the NO-SKIN demo - games are incredible, keep it up!
This game reminded me visually of Momodora Reverie Under The Moonlight in the light effects and the strange red spots that faintly appeared on the screen from time to time, visually it is quite interesting and little by little it becomes more and more strange.
The combat style is initially more similar to Cave Story with a short range shot, although with upgrades it becomes a bit easier to shoot. The movements and jumps are very responsive, although I suppose that the initial discomfort in combat is fine to feel how it improves.
From the story... I'm not sure what's going on, it's like a combination of the Twin Peaks series with Momodora 1. A detective wakes up in the forest, her mind is confused but she's looking for clues of a homicide, but when she returns to Her hometown begins to have strange visions of the past together with a strange deer man, her companion does not seem to see anything strange, which makes us question the sanity of the protagonist. The visions get worse and the visions seem to indicate that what we see is not a memory of our own. Was it a past life or maybe someone we knew?
It matters little since when we hunt the deer man the world ends, fades and mixes while we end up in a kind of limbo or dream world where we find someone who is looking for us to recover whatever we have stolen from him. which we hang from a tree? Your identity which we replaced? In the end none of that matters, the world has come to an end and the mistakes of the past could not be changed.
Good Game
Made the finale
Made a video
so much in only nine megabytes! I like that the story sort-of answered questions, like there's an answer there just not spelled out for us. Last fight was hard, I counted sixty shots to end it.
I agree the best games on this site are always the ones with the small size