MAJOR UPDATE! Ver 0.3
NO-SKIN » Devlog
Finally, the new major update is available, which upgrades NO-SKIN to version 0.3. It was intended to be an update primarily focused on polishing the existing in-game elements with a few small additions, but over time it has evolved into something more.
Here's a quick list of the new features:
- New ability, Talk: Now you can finally talk to enemies! This feature was supposed to be there since the first version but was scrapped due to lack of time. I challenge you to discover all the dialogues and interactions!
- Dream Diary: as you progress in the game, you'll unlock new memories! This feature is just sketched out and will be expanded in the upcoming upgrades.
- Permanent upgrades: The game finally has a real progression! By defeating enemies, you will earn a new currency that will allow you to unlock permanent elements. There's really everything:
- New enemies
- New rooms
- New gifts from the Goddess
- New items
- And a new character!
And much, much more yet to be discovered...
Ps: all these new contents could lead to many new bugs, if you want to report anything feel free to contact me on X (@NoeyeSoft)!
Files
NO-SKIN ver03.zip 14 MB
May 08, 2024
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NO-SKIN
Horror Roguelike
Status | In development |
Author | NoEye-Soft |
Genre | Role Playing |
Tags | Atmospheric, Horror, Pixel Art, Retro, Roguelike, secrets, Survival Horror |
Languages | English, Italian |
More posts
- MAJOR UPDATE! Ver 0.672 days ago
- Little update! Ver 0.5Aug 16, 2024
- Steam page + little updateJun 03, 2024
- Little update + fanmade french translationMay 20, 2024
- 0.2.2 - hotfixMar 16, 2024
- MAJOR UPDATE! Ver 0.2Mar 05, 2024
- Ver 0.1.1 released!Jan 20, 2024
Comments
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I love this game so much man, I really appreciate all the work you put into it. You are so talented!
I appreciate your kind words <3
Ps: the mirror is now "bleeding" ;)
Very very interesting update! I'm curious about the permanent upgrades: is the game supposed to be easier now?
Permanent upgrades add more content that can be exploited to generate more advantageous strategies, but there are no permanent power-ups like increased hp/dmg/abilities!
I got the feeling alot of the added rooms skewed the randomness, since i got the feeling they actually made the game more difficult. LIkely to make up to it getting easier as you learn more. The added variety was a logical and smart move to allow repeated replays to feel fresh.
They definitely did not seem boring.
While learning the games secrets helped In a very "Fear and Hunger" sort of way. I've only played the updated version and Iam happy to hear the steam release is coming!
I hope you make lotsandlots of money!!!
Thank you for your feedback!
1 More thing i forgot.
So the other day i found a giant (3.5gb) Visual Novel by an indie developer on here,
https://tales-from-the-creepy.itch.io/abc-sunshineandthemidnightdaycare
with characters that stayed in my minds eye.
This horror title reminded me about that message i said about making a horror themed asset pack.
So yesterday (Seems so far away) I started assembling and finishing my Spooky Sounds pack.
If you would like, i will gladly send you a copy of the final release.
Just in case, i guess ill make a separate folder with relevant sounds
I.E. Lighter, Axe, Gunshots, attacks, and being attacked, that sort of thing.
No need for any sort of payment. But to be helpful.
if so you can either send me a mail (delusiondrive gmail)
or name a date, and ill make it free for that day.
https://delusiondrive.itch.io/horror-sounds-pack-by-delusion-drive